Lootverse onboarding flow

The Platform

Lootverse is a non-pixelated parallel world built around virtual real estate, community governance, and an internal economy. Users own land, form factions, and interact with a layered system of features: from financial tools to social infrastructure. It operates less like a game and more like a city with its own rules.

The Brief

The task was to design the onboarding experience: the moment a new user arrives and needs to understand what they're inside. From account creation to character personalisation through “Orbs”, to a structured walkthrough of the platform's core features. The design needed to orient without overwhelming, and carry the complexity of this world lightly on first impression.

Lootverse components

Design Direction

Early concepts covered a wide range: playful, colourful treatments on one end; dark, atmospheric, and grounded on the other. The client chose the latter. Lootverse's identity is that of a sophisticated parallel world, not a game, and the interface needed to reflect that distinction clearly. Every screen was treated as a space, not a level.

Research

I studied how comparable platforms like Decentraland and The Sandbox introduce users to layered virtual ecosystems. Alongside that, I looked at how game design handles information architecture without triggering tutorial fatigue. What surfaced was a consistent principle: users need just enough context to feel oriented, not so much that they feel managed.

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